Many people are interested in having a Cel Shading/Toon/Borderlands-style shader effect as part of their level in Unreal Development Kit. It's a cool effect that really brings your level to life by making ordinary static meshes "pop out."
Here is my abridged version of the very lengthy tutorial found here.
- Download the Sobel Edge .UPK package.
- Open the package in UDK.
- Ignore the blank materials, and click the Post Processing Chain, so that it is highlighted.
- At the top of UDK, go View > World Properties > search for "world post process chain" (or find it under the Rendering tab). Click the green arrow, and It should update the post processing effects in your world!
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| Without Sobel Edge shader |
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Hey, thanks for this, it's just what I was looking for, and it works great! Any help on getting rid of the big shadow that's at the back?
ReplyDeleteHere's a thread that should have the fix to this bug
Deletehttp://forums.epicgames.com/threads/741440-How-to-get-rid-of-black-shadows-in-a-UDK-cel-shading-material
Does This Work on iOS Rendering? :D
ReplyDeleteyes
Delete